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1. graphics - in Feedback/Requests [original thread]
WyrmHero1945 wrote: Zaitsev Savior wrote: screw textures, we need better animations. Also sound! That video reminded me of something dust is missing. Voices. I wanna hear people scream in pain as they are slain in combat. I would also like ...
- by Ulf Thunderkick - at 2013.03.05 06:37:00
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2. [Request] Cardinal Directions on Mini-map - in Feedback/Requests [original thread]
Currently we only have North listed on the mini-map and it is very difficult to see sometimes (specifically when you are in a firefight and trying to relay an enemy's location). What I would like is for the map to have each of the cardinal directi...
- by Ulf Thunderkick - at 2013.03.04 22:40:00
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3. [Request] Names of Downed Friendlies - in Feedback/Requests [original thread]
Currently, if one has a NI, they are given an icon on their HUD that indicates the rough location of the bleeding out friendlies on the field. This is a relatively good system, which only has a few minor problems, such as the contact point for the...
- by Ulf Thunderkick - at 2013.03.04 01:33:00
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4. nanite injector needs improvement - in Feedback/Requests [original thread]
Fivetimes Infinity wrote: Nanite injectors need to have a limited supply of charges, incidentally. Being able to revive indefinitely with a single militia nanite injector is pretty ridiculous. There's basically no reason to bother with higher t...
- by Ulf Thunderkick - at 2013.01.15 00:12:00
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5. A large comment on Dropsuits, weapons, isk and other dynamics that are currently... - in Feedback/Requests [original thread]
I expected a rant that really offered nothing more than "I got killed for playing stupid and that isn't fair!" but this is actually a good post. There really does need to be a larger gap between proto suits and militia and it is absurd that I can ...
- by Ulf Thunderkick - at 2013.01.14 22:54:00
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6. Feedback - Need WP reward from stopping a hack - in Feedback/Requests [original thread]
Severus Smith wrote: Knarf Black wrote: This used to be the case, but people just farmed WP by hacking and rehacking over and over instead of shooting each other like proper mercs. I could see how, in earlier builds, this mattered. As it eq...
- by Ulf Thunderkick - at 2013.01.14 22:37:00
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7. nanite injector needs improvement - in Feedback/Requests [original thread]
Why? I agree the double injection thing is ridiculous but why reduce the time it takes? Injectors are reasonably quick and the point value makes sense - often the downed person is in an open field of fire, making reviving them terribly risky.
- by Ulf Thunderkick - at 2013.01.14 22:19:00
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8. Request WP for .... - in Feedback/Requests [original thread]
This has been asked, but it was months ago... And it is still a good idea. 5 SP seems appropriate, and it would encourage the team you play with to not leave their flanks constantly open to enemy spawners; it amazes me how often this happens.
- by Ulf Thunderkick - at 2013.01.14 22:12:00
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9. selecting spawnpoint - in Feedback/Requests [original thread]
+1 This has been driving me nuts when I am trying to deploy near my squad.
- by Ulf Thunderkick - at 2013.01.14 09:10:00
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10. Repair Drone maybe? - in Feedback/Requests [original thread]
This would be an interesting feature for a Gallente racial specific logistics suit. Have them equip a variety of drones that they can assign (within a certain range) in place of normal equipment. Trade off of this could be making those suits a lot...
- by Ulf Thunderkick - at 2013.01.14 09:07:00
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11. [Feedback] Instant death - in Feedback/Requests [original thread]
James Thraxton wrote: i reply with the idea of having random spawns be in a slightly adjustable freefall and activating inertial dampeners This. Drop Uplinks and ambush spawns should be some type of semi-controlled drop from the war barge ...
- by Ulf Thunderkick - at 2013.01.14 05:17:00
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12. Dust 514 headed for imminent failure. - in Feedback/Requests [original thread]
Counterpoint: Your face is stupid.
- by Ulf Thunderkick - at 2012.08.25 23:34:00
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13. [request] Fix Ambush Spawning - in Feedback/Requests [original thread]
Jimbo Boilstaff wrote: Ulf Thunderkick wrote: It has been said before, but it is a really annoying problem, especially when compounded by the other game breaking bugs right now. So ***** here about times you have spawned into a group of host...
- by Ulf Thunderkick - at 2012.08.24 03:02:00
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14. [request] Fix Ambush Spawning - in Feedback/Requests [original thread]
It has been said before, but it is a really annoying problem, especially when compounded by the other game breaking bugs right now. So ***** here about times you have spawned into a group of hostiles only to die less than a second later!
- by Ulf Thunderkick - at 2012.08.24 02:27:00
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15. Dying to fast. Feels like COD. Should feel like halo - in Feedback/Requests [original thread]
Jin Moreau wrote: If you're going to be a heavy find your own personal logi. if you have a mic, i'm your man. Anyways, a logi with a heavy is almost unstoppable, as long as the logi is smart. I was supporting one of my friends in a heavy suit a...
- by Ulf Thunderkick - at 2012.08.23 23:19:00
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16. [Request] Instant Battle Feature Fix - in Feedback/Requests [original thread]
I have noticed on several occasions when using the instant battle feature I have been put into fights that are within a minute of ending. Obviously, this is somewhat annoying, especially when you must then reload back into your quarters and resele...
- by Ulf Thunderkick - at 2012.08.22 03:00:00
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17. The sniper debate, from the perspective of a sniper. - in Feedback/Requests [original thread]
I decided after the reset to go for a sniper/scout build this time. These last two comments are 100% accurate. Most of the bitching about snipers I see seems to relate to people trying to play as if they are rambo - do not stand still, it makes my...
- by Ulf Thunderkick - at 2012.08.20 18:37:00
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18. Adjusting ISK prices -- good long run, bad short run - in Feedback/Requests [original thread]
Nomex Gallatin wrote: While the last build did pay out too much, I would agree with the OP, reward and cost have gone too much in the other direction and it now needs to be balanced. One should be able to play and eek out a good living and b...
- by Ulf Thunderkick - at 2012.08.19 21:15:00
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19. [Request] Points for players respawning in the vehicle CRU. - in Feedback/Requests [original thread]
This is a really good suggestion. It would also encourage people to fit their vehicles with these modules - something that desperately needs to happen.
- by Ulf Thunderkick - at 2012.08.19 20:57:00
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20. Aurum Pushing - in Feedback/Requests [original thread]
The point made above regarding the increased cost of low-end suits is a very good one. Really, the only difference between the Scout I suit and the militia one is being able to fit things slightly easier. Ultimately, it isn't really worth it, as a...
- by Ulf Thunderkick - at 2012.08.19 20:54:00
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